http://www.nytimes.com/2005/10/05/technology/techspecial/05oconnell.html?pagewanted=2
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_Korea's High-Tech Utopia, Where Everything Is Observed_
IMAGINE public recycling bins that use radio-frequency identification technology to credit recyclers every time they toss in a bottle; pressure-sensitive floors in the homes of older people that can detect the impact of a fall and immediately contact help; cellphones that store health records and can be used to pay for prescriptions.
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http://idlethumbs.net/display.php?id=221&p=2
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Satire in games is nothing new. Just take Grand Theft Auto, with all its outrageous talk radio, Ammu-Nation outlets and pop culture parodies. Yet social commentary in games is usually in the details, not fused into their central premise. Bad Day LA's satire isn't merely decorative, it's what the game is all about. - An Interview by Marek Bronstring
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